| Name | Image | Rarity | Type | Cost | Description |
|---|
| Bonk |  | Special | Attack | 2 | Gain 10 (14) Block. Deal 10 (14) damage. The image behaved. It wasted like twenty minutes of my time. |
| Devastating Strike |  | Special | Attack | 3 | (Grave.) Startup - Add a Blood Surge (*Surge+) to your draw and discard piles. Unplayable while a Blood Surge exists. Deal 65 damage. Exhaust. |
| Backpedal |  | Common | Skill | 1 | Gain 5 (8) Block. If you lost HP this turn, gain 10 (12) Block. |
| Blasting Blade |  | Common | Attack | 2 | Deal 12 (15) damage. Take 6 damage. If this broke your Block, deal 12 (15) damage again. |
| Callous |  | Common | Skill | 1 | Gain 8 (11) Block. Affected by damage modifiers instead. |
| Mordhau |  | Common | Skill | 0 | Until the end of this (next) turn, whenever you play an Attack, apply 1 borealiscards:Fracture to all enemies. |
| Spinebuster |  | Common | Attack | 1 | Deal 9 (12) damage. If the enemy has Vulnerable, apply 2 (3) borealiscards:Fracture. |
| Battering Ram |  | Uncommon | Attack | 2 | Deal 5 (7) damage. Whenever you attack an enemy this turn, deal 5 (7) damage. |
| Crush Bones |  | Uncommon | Attack | 2 | Deal 11 (14) damage. Apply 3 (4) borealiscards:Fracture. |
| Damage Vitals |  | Uncommon | Attack | 1 | Deal 9 (12) damage. Whenever you attack this enemy this turn, heal 2 HP. Exhaust. |
| Foolhardy |  | Uncommon | Power | 2 | Ethereal. (not Ethereal.) For every 10 Block you gain, reduce the cost of a random card in your hand by 1. |
| Ironhand |  | Uncommon | Attack | 3 (2) | Deal 18 damage. If you lose HP while this card is in your hand, permanently increase it's damage by 1. |
| Scorched Steel |  | Uncommon | Skill | 1 | Lose 1 HP and draw 1 card for every Attack in your hand (+1). |
| Blazing Veins |  | Rare | Skill | | Unplayable. If you Exhaust a card while this is in your hand, lose 3 (2) HP and add a copy of it to your discard. |
| Blood Surge |  | Rare | Skill | 1 | Unplayable until you lose HP this turn. Gain 1 (2) Strength and heal 1 HP for every time you lost HP this combat. Exhaust. |
| Burning Montante |  | Rare | Power | 2 | Attacks that cost [E] [E] or more cost 1 more and are played 1 (2) extra times. |
| Devastating Strike |  | Rare | Attack | 3 | Deal 22 (28) damage. Apply 5 borealiscards:Fracture, Weak, and Vulnerable. Enemy loses 3 Strength. Exhaust. |
| Empty Jar |  | Common | Skill | 1 | Discard 3 cards. Gain 11 (15) Block. |
| Heavy Fog |  | Common | Skill | 2 | Apply 7 (9) Poison and 2 (3) borealiscards:Acrimony. |
| Plunge |  | Common | Skill | 0 | Apply 3 Poison. If the target already has Poison, apply 5 (7) instead. |
| Rope Dart |  | Common | Attack | 0 | Deal 4 (6) damage. Whenever you play a Shiv, add this from the draw pile to your hand. |
| Splatter |  | Common | Attack | 1 | Discard 2 cards (1 card). Deal 3 damage. Apply 6 Poison. |
| Caustics |  | Uncommon | Skill | 1 | Add 2 Shivs into your hand. This turn, your Shivs apply 1 borealiscards:Acrimony. Exhaust. (not Exhaust.) |
| Karambit |  | Uncommon | Skill | | Unplayable. If this card is discarded from your hand, deal 5 (7) damage to random enemies for each unspent [E]. |
| Sadomasochism |  | Uncommon | Power | 2 | (Innate.)Draw 1 card whenever you apply Poison. |
| Sharpened Edge |  | Uncommon | Skill | 2 | Draw 5 cards. Fill the rest of your hand with Shivs (*Shivs+). Exhaust. |
| Toxicology |  | Uncommon | Skill | | Unplayable. Whenever you apply Poison while this is in your hand, apply 3 (5) more. |
| Vanish |  | Uncommon | Skill | 1 | Apply 1 Poison for every card that was discarded this combat (+3). |
| Ambient Death |  | Rare | Skill | | Unplayable. If this card is discarded from your hand, for the rest of combat your Skills apply 1 (2) Poison to all enemies. |
| Rondelmancy |  | Rare | Power | 1 | Whenever you would create Shivs, create 1 (2) more. If you do not have hand space to create Shivs, play them instead. |
| Tachycardia |  | Rare | Power | 2 (1) | Apply 1 borealiscards:Acrimony to all enemies when you discard. At the end of your turn, apply Poison to enemies equal to their borealiscards:Acrimony. |
| Voluntary Suicide |  | Rare | Attack | 2 | Deal 15 (19) damage. Trigger the enemy's Poison. |
| Alpha Testing |  | Common | Skill | 1 | Trigger the passive abilities of your Orbs. Exhaust. (not Exhaust.) |
| High Voltage |  | Common | Attack | 3 | Deal 10 (13) damage. Channel 3 (4) Lightning. |
| Stack Trace |  | Common | Skill | 0 | Gain 1 Orb slot. Add a Void (*Dazed) into your discard pile. Exhaust. |
| Telescope |  | Common | Skill | 1 | Channel 1 borealiscards:Starlight. Scry 2 (3). |
| Temperature Shock |  | Common | Skill | 1 | Channel 1 Lightning. Channel 1 Frost. Exhaust. (not Exhaust.) |
| Hubble Wave |  | Uncommon | Skill | 2 (1) | Channel 1 borealiscards:Starlight for every 2 cards in your hand. Exhaust. |
| Hyper Propellant |  | Uncommon | Skill | 2 | Gain 5 (7) Focus this turn. You cannot Channel more Orbs until next turn. |
| Public Void |  | Uncommon | Power | 1 (0) | Whenever you play a cost 0 card, trigger the passive ability of all Dark Orbs. |
| Shock and Awe |  | Uncommon | Power | 2 | (Innate.)Whenever you Channel Lightning, Channel a random Orb. |
| System Failure |  | Uncommon | Skill | 2 | Evoke all your Orbs twice (three times). Lose all but one of your Orb slots. Exhaust. |
| Water Cooling |  | Uncommon | Skill | X | The next X (X+!M!) cost 0 cards you play are played an additional time. |
| DOT EXE |  | Rare | Skill | 2 | Choose one: Channel 3 Lightning, Channel 3 Frost, Channel 2 Dark, or Channel 1 Plasma and 1 borealiscards:Starlight. Exhaust. (not Exhaust.) |
| Jet Fuel Mixture |  | Rare | Power | 5 | Ethereal. (not Ethereal.) Whenever you play a Power, gain 1 additional stack of all other buffs and debuffs. |
| Stargazer |  | Rare | Power | 1 | (Innate.)Channel 1 borealiscards:Starlight at the end of your turns (turn). |
| Update Jammer |  | Rare | Power | 4 (3) | Orbs continue their passive effects after being Evoked. |
| Anticipation |  | Common | Skill | 1 (0) | Retain. Enter borealiscards:Tension. Exhaust. |
| Spin Kick |  | Common | Attack | 2 | Deal 8 (12) damage twice. Add 2 Ponders into your hand. |
| Spirit Walk |  | Common | Skill | 1 | If you are in Wrath, add a Safety to your hand. If you are in Calm, add a Smite to your hand. Exit your Stance. |
| Stormy Petrel |  | Common | Attack | 1 | Deal 6 (9) damage. If you are in borealiscards:Tension, enter Calm. If you are in Calm, enter borealiscards:Tension. |
| Tenkan |  | Common | Skill | 0 | Retain. Enter your previous Stance. Exhaust. (not Exhaust.) |
| Clairvoyance |  | Uncommon | Skill | 1 | If you are in borealiscards:Tension, add 1 Miracle (*Miracle+) and 1 Insight (*Insight+) to your hand, otherwise enter borealiscards:Tension. |
| Empty Spirit |  | Uncommon | Skill | 0 | Gain 3 (4) Mantra. Exit your Stance. |
| Find the Pieces |  | Uncommon | Skill | 1 (0) | Retain. Gain 1 Mantra for every card in your hand that was created this combat. |
| Silentium Gradas |  | Uncommon | Skill | 1 | Scry 3 (4). Enter borealiscards:Tension. |
| Waterfall |  | Uncommon | Power | 1 | Whenever you enter Calm, Scry 3 (4). |
| Zen |  | Uncommon | Skill | 0 | Gain [E] [E] [E] ([E]). You cannot play Attacks this turn. Exhaust. |
| Cruel Sun |  | Rare | Power | 4 | Ethereal. (not Ethereal.) All your cards are played twice. You cannot exit (not exit)your Stance (stance) this combat. |
| Living Blade |  | Rare | Attack | X | Deal 3 (4) damage 2 times. Permanently increase the number of times this hits by X. Exhaust. |
| Starshower |  | Rare | Attack | 2 | (Retain)Deal 5 damage to all enemies for every card in your hand. Exhaust. |
| Traumaturgy |  | Rare | Power | 2 (1) | If you are not in a Stance, enter Tension. |
| Cosmos |  | Special | Power | | Channel 1 Plasma. Channel 1 borealiscards:Starlight. |
| Permafrost |  | Special | Power | | Channel 3 Frost. |
| Ponder |  | Special | Skill | 0 | Retain. (Scry 3.)Exhaust. |
| Shadowfall |  | Special | Power | | Channel 2 Dark. |
| Thunderbolt |  | Special | Power | | Channel 3 Lightning. |
| Prisma Disruption |  | Special | Curse | | Unplayable. stslib:Soulbound. Cards played while this is in your hand become Unplayable. |
| Name | Image | Tier | Pool | Description | Flavor |
|---|
| Sprighted Tiara |  | Common | | At the end of each turn, deal 5 damage to a random enemy. | It sparkles with faint electricity around the tips. |
| Bottled Moth |  | Uncommon | | Upon pick up, choose a cost0card. Start each combat with this card in your hand, then draw 1 card. | The bottle doesn't actually have a cork to keep the moth in. It seems to just like you. |
| Bottled Sin |  | Uncommon | | Upon pick up, choose a Curse. Start each combat with this card in your hand. | Hatred calls out from it's glass prison, beckoning you to remove the stopper. |
| Faded Starmap |  | Uncommon | Blue | At the end of your turn, if you have no Starlight, Channel 1Starlight. | By the light of the stars, you will find your path. |
| Paranoia's Box |  | Uncommon | | Replaces Pandora'sBox. At the end of combat, choose 3 cards in your deck to permanently Transform. | The fumes seeping from within give you an immense feeling of dread. |
| 58 Leaf Clover |  | Rare | | Elite enemies always give Rare card rewards. | This is hardly even a clover at this point. |
| Corestone |  | Rare | | At the start of combat, gain 3 Invincible until you play a card. | You can hear faint, ethereal sounds from within. |
| Adventuring Paint |  | Boss | | Gain [E] at the start of each turn while following TheLine.TheLineknowsthebestpathforyou. | You know what? I think what we need right now is a bit of music to lighten the mood! |
| Black Indigonium |  | Boss | | Upon pick up, choose 2 cards in your deck. Playing one also plays the other. Become Cursed - PrismaDisruption. | It is black as midnight, despite the prismatic nature of the environment it forms in. |
| Midnight Brew |  | Boss | | Gain 1 Potion Slot. Obtain 1 Vial of Night. | The smell is indescribable. You're abhorred by it's presence. |