Borealis Content cards

NameImageRarityTypeCostDescription
BonkSpecialAttack2Gain 10 (14) Block. Deal 10 (14) damage. The image behaved. It wasted like twenty minutes of my time.
Devastating StrikeSpecialAttack3(Grave.) Startup - Add a Blood Surge (*Surge+) to your draw and discard piles. Unplayable while a Blood Surge exists. Deal 65 damage. Exhaust.
BackpedalCommonSkill1Gain 5 (8) Block. If you lost HP this turn, gain 10 (12) Block.
Blasting BladeCommonAttack2Deal 12 (15) damage. Take 6 damage. If this broke your Block, deal 12 (15) damage again.
CallousCommonSkill1Gain 8 (11) Block. Affected by damage modifiers instead.
MordhauCommonSkill0Until the end of this (next) turn, whenever you play an Attack, apply 1 borealiscards:Fracture to all enemies.
SpinebusterCommonAttack1Deal 9 (12) damage. If the enemy has Vulnerable, apply 2 (3) borealiscards:Fracture.
Battering RamUncommonAttack2Deal 5 (7) damage. Whenever you attack an enemy this turn, deal 5 (7) damage.
Crush BonesUncommonAttack2Deal 11 (14) damage. Apply 3 (4) borealiscards:Fracture.
Damage VitalsUncommonAttack1Deal 9 (12) damage. Whenever you attack this enemy this turn, heal 2 HP. Exhaust.
FoolhardyUncommonPower2Ethereal. (not Ethereal.) For every 10 Block you gain, reduce the cost of a random card in your hand by 1.
IronhandUncommonAttack3 (2)Deal 18 damage. If you lose HP while this card is in your hand, permanently increase it's damage by 1.
Scorched SteelUncommonSkill1Lose 1 HP and draw 1 card for every Attack in your hand (+1).
Blazing VeinsRareSkillUnplayable. If you Exhaust a card while this is in your hand, lose 3 (2) HP and add a copy of it to your discard.
Blood SurgeRareSkill1Unplayable until you lose HP this turn. Gain 1 (2) Strength and heal 1 HP for every time you lost HP this combat. Exhaust.
Burning MontanteRarePower2Attacks that cost [E] [E] or more cost 1 more and are played 1 (2) extra times.
Devastating StrikeRareAttack3Deal 22 (28) damage. Apply 5 borealiscards:Fracture, Weak, and Vulnerable. Enemy loses 3 Strength. Exhaust.
Empty JarCommonSkill1Discard 3 cards. Gain 11 (15) Block.
Heavy FogCommonSkill2Apply 7 (9) Poison and 2 (3) borealiscards:Acrimony.
PlungeCommonSkill0Apply 3 Poison. If the target already has Poison, apply 5 (7) instead.
Rope DartCommonAttack0Deal 4 (6) damage. Whenever you play a Shiv, add this from the draw pile to your hand.
SplatterCommonAttack1Discard 2 cards (1 card). Deal 3 damage. Apply 6 Poison.
CausticsUncommonSkill1Add 2 Shivs into your hand. This turn, your Shivs apply 1 borealiscards:Acrimony. Exhaust. (not Exhaust.)
KarambitUncommonSkillUnplayable. If this card is discarded from your hand, deal 5 (7) damage to random enemies for each unspent [E].
SadomasochismUncommonPower2(Innate.)Draw 1 card whenever you apply Poison.
Sharpened EdgeUncommonSkill2Draw 5 cards. Fill the rest of your hand with Shivs (*Shivs+). Exhaust.
ToxicologyUncommonSkillUnplayable. Whenever you apply Poison while this is in your hand, apply 3 (5) more.
VanishUncommonSkill1Apply 1 Poison for every card that was discarded this combat (+3).
Ambient DeathRareSkillUnplayable. If this card is discarded from your hand, for the rest of combat your Skills apply 1 (2) Poison to all enemies.
RondelmancyRarePower1Whenever you would create Shivs, create 1 (2) more. If you do not have hand space to create Shivs, play them instead.
TachycardiaRarePower2 (1)Apply 1 borealiscards:Acrimony to all enemies when you discard. At the end of your turn, apply Poison to enemies equal to their borealiscards:Acrimony.
Voluntary SuicideRareAttack2Deal 15 (19) damage. Trigger the enemy's Poison.
Alpha TestingCommonSkill1Trigger the passive abilities of your Orbs. Exhaust. (not Exhaust.)
High VoltageCommonAttack3Deal 10 (13) damage. Channel 3 (4) Lightning.
Stack TraceCommonSkill0Gain 1 Orb slot. Add a Void (*Dazed) into your discard pile. Exhaust.
TelescopeCommonSkill1Channel 1 borealiscards:Starlight. Scry 2 (3).
Temperature ShockCommonSkill1Channel 1 Lightning. Channel 1 Frost. Exhaust. (not Exhaust.)
Hubble WaveUncommonSkill2 (1)Channel 1 borealiscards:Starlight for every 2 cards in your hand. Exhaust.
Hyper PropellantUncommonSkill2Gain 5 (7) Focus this turn. You cannot Channel more Orbs until next turn.
Public VoidUncommonPower1 (0)Whenever you play a cost 0 card, trigger the passive ability of all Dark Orbs.
Shock and AweUncommonPower2(Innate.)Whenever you Channel Lightning, Channel a random Orb.
System FailureUncommonSkill2Evoke all your Orbs twice (three times). Lose all but one of your Orb slots. Exhaust.
Water CoolingUncommonSkillXThe next X (X+!M!) cost 0 cards you play are played an additional time.
DOT EXERareSkill2Choose one: Channel 3 Lightning, Channel 3 Frost, Channel 2 Dark, or Channel 1 Plasma and 1 borealiscards:Starlight. Exhaust. (not Exhaust.)
Jet Fuel MixtureRarePower5Ethereal. (not Ethereal.) Whenever you play a Power, gain 1 additional stack of all other buffs and debuffs.
StargazerRarePower1(Innate.)Channel 1 borealiscards:Starlight at the end of your turns (turn).
Update JammerRarePower4 (3)Orbs continue their passive effects after being Evoked.
AnticipationCommonSkill1 (0)Retain. Enter borealiscards:Tension. Exhaust.
Spin KickCommonAttack2Deal 8 (12) damage twice. Add 2 Ponders into your hand.
Spirit WalkCommonSkill1If you are in Wrath, add a Safety to your hand. If you are in Calm, add a Smite to your hand. Exit your Stance.
Stormy PetrelCommonAttack1Deal 6 (9) damage. If you are in borealiscards:Tension, enter Calm. If you are in Calm, enter borealiscards:Tension.
TenkanCommonSkill0Retain. Enter your previous Stance. Exhaust. (not Exhaust.)
ClairvoyanceUncommonSkill1If you are in borealiscards:Tension, add 1 Miracle (*Miracle+) and 1 Insight (*Insight+) to your hand, otherwise enter borealiscards:Tension.
Empty SpiritUncommonSkill0Gain 3 (4) Mantra. Exit your Stance.
Find the PiecesUncommonSkill1 (0)Retain. Gain 1 Mantra for every card in your hand that was created this combat.
Silentium GradasUncommonSkill1Scry 3 (4). Enter borealiscards:Tension.
WaterfallUncommonPower1Whenever you enter Calm, Scry 3 (4).
ZenUncommonSkill0Gain [E] [E] [E] ([E]). You cannot play Attacks this turn. Exhaust.
Cruel SunRarePower4Ethereal. (not Ethereal.) All your cards are played twice. You cannot exit (not exit)your Stance (stance) this combat.
Living BladeRareAttackXDeal 3 (4) damage 2 times. Permanently increase the number of times this hits by X. Exhaust.
StarshowerRareAttack2(Retain)Deal 5 damage to all enemies for every card in your hand. Exhaust.
TraumaturgyRarePower2 (1)If you are not in a Stance, enter Tension.
CosmosSpecialPowerChannel 1 Plasma. Channel 1 borealiscards:Starlight.
PermafrostSpecialPowerChannel 3 Frost.
PonderSpecialSkill0Retain. (Scry 3.)Exhaust.
ShadowfallSpecialPowerChannel 2 Dark.
ThunderboltSpecialPowerChannel 3 Lightning.
Prisma DisruptionSpecialCurseUnplayable. stslib:Soulbound. Cards played while this is in your hand become Unplayable.

Borealis Content relics

NameImageTierPoolDescriptionFlavor
Sprighted TiaraCommonAt the end of each turn, deal 5 damage to a random enemy.It sparkles with faint electricity around the tips.
Bottled MothUncommonUpon pick up, choose a cost0card. Start each combat with this card in your hand, then draw 1 card.The bottle doesn't actually have a cork to keep the moth in. It seems to just like you.
Bottled SinUncommonUpon pick up, choose a Curse. Start each combat with this card in your hand.Hatred calls out from it's glass prison, beckoning you to remove the stopper.
Faded StarmapUncommonBlueAt the end of your turn, if you have no Starlight, Channel 1Starlight.By the light of the stars, you will find your path.
Paranoia's BoxUncommonReplaces Pandora'sBox. At the end of combat, choose 3 cards in your deck to permanently Transform.The fumes seeping from within give you an immense feeling of dread.
58 Leaf CloverRareElite enemies always give Rare card rewards.This is hardly even a clover at this point.
CorestoneRareAt the start of combat, gain 3 Invincible until you play a card.You can hear faint, ethereal sounds from within.
Adventuring PaintBossGain [E] at the start of each turn while following TheLine.TheLineknowsthebestpathforyou.You know what? I think what we need right now is a bit of music to lighten the mood!
Black IndigoniumBossUpon pick up, choose 2 cards in your deck. Playing one also plays the other. Become Cursed - PrismaDisruption.It is black as midnight, despite the prismatic nature of the environment it forms in.
Midnight BrewBossGain 1 Potion Slot. Obtain 1 Vial of Night.The smell is indescribable. You're abhorred by it's presence.

Borealis Content potions

NameImageRarityDescription
Vial of NightPlaceholderGain 2Strength. Gain 2Dexterity. Lose 2 Max HP. Obtain 1VialofNight.

Borealis Content keywords

NameDescription
AcrimonyEnemies with Acrimony receive 10% additional damage for every card in your hand.
This is displayed in the tooltip.This is displayed in the tooltip. Spaces should not be used be avoided in NAMES, with the exception of multi-word keywords (see next entry).
FractureFractured creatures receive additional damage from Attacks.
Multiword KeywordMake sure the first element in NAMES has no underscores. The rest should use _ in the place of spaces. In card text, you'll use the underscore versions.
PinkUsing the COLOR field, this keyword is colored pink instead of the normal keyword color.
StarlightOrb: Scrys every turn. When Evoked, draws cards.
TensionIn this Stance, you draw 1 card whenever you play a card.